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The Ascent Ray Tracing Greyed Out

The Ascent is lacking DLSS and ray tracing on Game Laissez passer but not on Steam

the ascent
(Image credit: Curve Digital)

The Ascent (opens in new tab) is a cyberpunk action RPG with ray tracing and DLSS. Sometimes. Sometimes it's a cyberpunk activeness RPG with ray tracing and no DLSS. Sometimes that ray tracing implementation may non work at all. And whether you get those Nvidia settings all depends on where you access the PC version from.

The Microsoft Game Laissez passer version of The Rise seems to be a more lightweight version than the build you can download correct now from Steam. Both DirectX 12 ray tracing and DLSS are front and centre and working out of the digital box on Valve's storefront, just if you grab The Rising as part of your Game Pass sub then you lot're only given directly access to role of the settings picture.

I've been running the game from my Steam library and it looks, and plays, not bad. I hateful, it's enervating as all hell with everything turned upward to ultra with ray-traced shadow, reflections, and ambiont (sic) occlusion enabled. Fifty-fifty with DLSS on the quality setting, and running at 3440x1440, the GeForce RTX 3090 (opens in new tab) in this machine is straining at between 75 and 90 fps.

Our Jacob, on the other mitt, is experiencing a earth of hurting with his Game Pass install. For one thing there are no DLSS options at all, something that has bizarrely been noted equally lacking in a reddit thread (opens in new tab) where it'southward noted every bit non a platform feature of Windows 10, and only on Steam.

After the DLSS .dll files were made available via TechPowerUp (opens in new tab) y'all'd hope that mayhap it would but be a simple drag and driblet into a specific binaries folder. Unfortunately that is but non how Game Pass games go far on your PC. They're packaged up equally almost individual entities, and while we could navigate through the folders, we were unable to add together in the necessary files, and were simply told there wasn't plenty infinite to drop them in as if the game itself were a drive.

(Image credit: Neon Behemothic)

Looks similar we're going to have to hope that developers, Neon Giant, are able to patch the Game Pass version to add DLSS in, because correct at present there'south no Nvidia AI support for your in-game frame rates.

Which would be more of a problem if ray tracing actually worked in Microsoft's version.

If I disable ray tracing entirely on my arrangement, the performance immediately shoots up to match the 144Hz refresh rate of the screen considering I've got VSync enabled.

For Jacob, it doesn't affair whether he'south got ray tracing enabled or not, he's still hitting the same performance numbers either way, and the epitome on screen looks no different. In short, we have to assume that ray tracing is bricked on The Ascent Game Pass version too.

Ray tracing on? (Image credit: Neon Behemothic )

Jacob is using an AMD RX 6900 XT, but nosotros've seen evidence of the same thing happening with Nvidia machines (opens in new tab) running from a Game Laissez passer account also, so it's not a case of red vs. green hither.

I mean sure, he can yet play the game, and the world of The Ascent looks mighty pretty, in a gritty cyberpunk manner, without ray tracing enabled. Merely the fact that we accept two distinct versions of the game running on effectively the aforementioned platform is really strange. All nosotros tin assume is that Neon Giant had to get an earlier build of the game to Microsoft for Game Pass twenty-four hour period one availability, and is more than able to evangelize up to date builds via Steam.

Whatsoever, it's weird. Though admittedly not unprecedented with Game Pass.

At least with Nier: Automata (opens in new tab) it was the other way around, and the Steam version was the broken build that time. Withal, different storefronts on the same platform shouldn't have different versions of the same game. Nosotros haven't been able to find any confirmation that a future DLSS patch will be happening, but here's hoping we get some update over the weekend for our Game Pass buddies.

Dave has been gaming since the days of Zaxxon and Lady Issues on the Colecovision, and lawmaking books for the Commodore Vic twenty (Death Race 2000!). He built his showtime gaming PC at the tender historic period of 16, and finally finished issues-fixing the Cyrix-based system effectually a year afterwards. When he dropped it out of the window. He first started writing for Official PlayStation Magazine and Xbox World many decades agone, then moved onto PC Format full-time, then PC Gamer, TechRadar, and T3 amid others. Now he'south back, writing near the nightmarish graphics card market, CPUs with more cores than sense, gaming laptops hotter than the sunday, and SSDs more capacious than a Cybertruck.

Source: https://www.pcgamer.com/the-ascent-dlss-ray-tracing-missing-game-pass/

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